Creating Perl Modules and OO Programming http://www.tutorialspoint.com/perl/perl_object_oriented.htm http://www.perlmonks.org/?node_id=586646 Defining classes and inheritance using packages within a single .pl file, without creating modules http://stackoverflow.com/questions/2621225/how-can-i-call-a-perl-package-i-define-in-the-same-file http://oreilly.com/catalog/prkunix/excerpt/PWPMch01.html#MARKER-9-23 http://stackoverflow.com/questions/1748896/in-perl-how-do-i-put-multiple-packages-in-a-single-pm-file http://stackoverflow.com/questions/1143874/what-is-the-difference-between-package-module-and-class-in-object-oriented-perl http://broadcast.oreilly.com/2008/11/beginners-introduction-to-obje.html http://perldoc.perl.org/perlobj.html http://www.perl.com/doc/FMTEYEWTK/perltoot.html http://turtle.ee.ncku.edu.tw/docs/perl/manual/pod/perltoot.html http://www.perl.com/pub/2002/05/14/mod_perl.html Excerpts below from an old article, located at: http://mathforum.org/ken/perl_modules.html Related: * http://perldoc.perl.org/perlobj.html * http://broadcast.oreilly.com/2008/11/beginners-introduction-to-obje.html Object Oriented Perl syntax code. package NewModule; use strict; use vars qw($VERSION); $VERSION = '0.01'; sub new { my $package = shift; return bless({}, $package); } sub verbose { my $self = shift; if (@_) { $self->{'verbose'} = shift; } return $self->{'verbose'}; } sub hoot { my $self = shift; return "Don't pollute!" if $self->{'verbose'}; return; } 1; __END__ code.. br. Test code code. # Before `make install' is performed this script should be runnable with # `make test'. After `make install' it should work as `perl test.pl' ######################### We start with some black magic to print on failure. # Change 1..1 below to 1..last_test_to_print . # (It may become useful if the test is moved to ./t subdirectory.) BEGIN { $| = 1; print "1..1\n"; } END {print "not ok 1\n" unless $loaded;} use NewModule; $loaded = 1; print "ok 1\n"; ######################### End of black magic. # Insert your test code below (better if it prints "ok 13" # (correspondingly "not ok 13") depending on the success of chunk 13 # of the test code): # Test 2: my $obj = new NewModule; $obj->verbose(1); my $result = $obj->hoot; print ($result eq "Don't pollute!" ? "ok 2\n" : "not ok 2\n"); # Test 3: $obj->verbose(0); my $result = $obj->hoot; print ($result eq "" ? "ok 3\n" : "not ok 3\n"); code.. h2. Inside-out objects inside out [[Perl example of inside-out object]] [[Perl example of inside-out object number 2]] http://perltraining.com.au/tips/2006-03-31.html http://perldoc.perl.org/perlobj.html#Inside-Out-objects http://perldoc.perl.org/Hash/Util/FieldHash.html http://search.cpan.org/dist/Object-InsideOut/lib/Object/InsideOut.pod h2. getters and setters http://stackoverflow.com/questions/1390082/in-perl-are-there-disadvantages-to-generating-getters-and-setters-rather-than-ha http://etutorials.org/Programming/Perl+objects,+references+and+modules/Chapter+11.+Some+Advanced+Object+Topics/11.5+Creating+Getters+and+Setters+More+Easily/ http://search.cpan.org/~dconway/Class-Std-0.011/lib/Class/Std.pm http://perldoc.perl.org/perlootut.html !!!! http://www.perlmonks.org/?node_id=317885 q. _So, the solution to this is accessing data or setting it via methods . . . I've seen a getter/setter in OO tutorials, one written for each attribute._ Yes, most tutorials do it that way. They're wrong, or at least misleading. Getter/setter methods (or for those who like fancier words, accessors/mutators) should be avoided. Sometimes you do need them on a few attributes, but if your design calls for accessors/mutators on every internal attribute, you need to rethink your design. Doing it that way won't really result in an object, but a datastructure that happens to be accessed with an object-like syntax. The only difference between this: code.$obj->{field} code.. And this: code.$obj->field(); code.. Is some fancy syntax. I bet the second form is slower, too (haven't benchmarked it, though). Now when you actually do need accessors/mutators . . . _Why do you need a different method for each bit of data?_ True to TIMTOWTDI, Perl offers many ways of producing accessors/mutators. Your way isn't necessarily wrong. If use strict 'subs'; was useful for method lookups, then I think you can make a stronger argument against what you're doing (since a method-per-attribute way would give you compile-time errors when you make a typo). Since methods are all looked up at run time, use strict 'subs'; isn't particularly useful no matter how you do it. One problem with your way of generating accessors/mutators is that, unless you do checking inside the method, a user can insert an attribute that didn't previously exist. There are other ways of generating accessors/mutators. One is to use AUTOLOAD, but it's slow. Class::Accessors works by using closures, like this: code.my @FIELDS = qw( a b c d ); # Put your field names here foreach my $field (@FIELDS) { no strict 'refs'; *$field = sub { my $self = shift; $self->{$field} = shift if @_; return $self->{$field}; }; } code.. The symbol table will make a reference to the same subroutine each time, thus saving memory. It's also as fast as any other method lookup. If you wrap the above in a BEGIN block, there will be no runtime hit for generating the methods q.. #perl #programming #objectoriented