Tt post july 21 2016
I'll take your word on the "F" for journalism.
But I'll add that the WTOL web article gets an "A" for successfully being a slow-loading, bloated mess.
I resorted to viewing the page with JavaScript disabled to keep my computer from bursting into flames. The media's war on the web continues.
At least the Blade's new website seems to be slimming down some, possibly reducing page load time, the number of requests, and the amount of cruft downloaded by more than 50 percent.
webpagetest.org results for the above WTOL web page.
From: Dulles, VA - Chrome - Cable - 7/21/2016, 5:43:57 PM
First View Fully Loaded:
- Time: 30.374 seconds
- Requests: 425
- Bytes In: 11,520 KB
The article contained one image. 1175 × 718 pixels. 128,245 bytes. Not bad.
The raw text for the body of the article was only 845 bytes. 149 words. Even if the plain text was converted to simple HTML text, it should still be under 5,000 bytes.
845 bytes of plain text and one 128 KB image requires over 10 megabytes of crap to get downloaded.
In olden days, if you wanted to copy that 2016 web "page" to diskette, you would need 8 of the 1.44 mb diskettes.
Fuckin' A.
April 2016 - Wired.com - The Average Webpage Is Now the Size of the Original Doom
Today the average webpage is about the same size, data-wise, as the classic computer game Doom.A compressed copy of the installer for the shareware version of Doom takes up about 2.39MB of space.
Today’s average webpage, meanwhile, requires users to download about 2.3MB worth of data, according to HTTP Archive.
That’s not totally analogous comparison, but it does illustrate the web’s growing obesity problem.
“Recall that Doom is a multi-level first person shooter that ships with an advanced 3D rendering engine and multiple levels, each comprised of maps, sprites, and sound effects,” Cremin writes.
That WTOL web article is 5 times the size of the shareware Doom installer. This is a national crisis that I'm guessing won't be discussed at the conventions.
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